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by Arthur Gittleman
(California State University Long Beach)
Textbook Web Site
Some Java books give you great content, but not the pedagogy you need in a teaching tool. Other Java books give you great pedagogy, but suspect content. How can you get the best of both worlds?
Art Gittleman gives you both extensive content and sound pedagogy.
Annotated Example Programs—Almost two hundred complete programs are annotated with informative notes. These notes appear after the program, separated from the textual sections, which explain the concepts. Students do not have to search through the text to find an explanation of a line of code. The notes also eliminate the need for detailed embedded comments which make the Java code hard to read.
Exercises—Java is not a spectator sport!
Test Your Understanding exercises provide an immediate opportunity to use the ideas presented. Some, labeled Try It Yourself encourage the learner to experiment with the examples, modifying them to better understand the principles involved. Program Modification Exercises … because much of a professional programmer's work involves modifying existing code. Putting It All Together Exercises revisit examples from previous chapters in the light of the new ideas in the current chapter. Program Design Exercises appear in quantity to provide a variety of assignments at varying levels of difficulty to enable students to gain hands-on experience with the concepts covered. Critical Thinking Exercises provide multiple choice questions, which force students to think about the concepts. Debugging Exercises include finding both logic and syntax errors.
The Big Picture—Big Picture boxes, throughout each book, help students distinguish the conceptual "forest" from the syntactical "trees".
The programs in any of Gittleman's Java books will run in any environment that supports the Java 2 Platform. (In the Java numbering scheme the version must be 1.2 or higher.)
Gittleman integrates software engineering throughout each of his texts: program design with pseudocode; debugging techniques. Solving Problems with Java illustrate software-engineering principles in the context of solving problems.
Case Studies develop extended examples, like students will see in the real world.
Cases, scenarios, and UML are introduced and used in every Gittleman text.
Event-driven programming is introduced gradually and thoroughly . . . it's not an afterthought, as in many Java texts.
Praise from Colleagues
"(Objects to Components) is the best book I have seen so far in Java books. I like your sense of humor, interesting examples, assorted end of chapter problems, non threatening and easy-to-follow book."
- Teresa Park, Texas State Tech College
Tables of Contents
1. Preliminaries, includes material, which may be postponed until needed in later chapters: exception handling, ( may be review) threads, and concurrent programming.
3. Java Database Connectivity contains a thorough guide to databases using Java.
4. Servlets and JavaServer Pages, shows how to add functionality to a web server.
5. Swing, presents the Swing components for building graphical user interfaces.
6. Java ADO, provides the tools to make fabulous presentations incorporating text and graphics.
7. Internationalization, treats number, currency, date and time formatting, collation, localizing user interfaces, and message formatting.
8. Multimedia, covers animation and sound, and introduces the Java Media Framework.
9. Java Beans, covers JavaBeans, components that can be configured and combined using a visual application building tool.
10. Enterprise JavaBeans, treats the new and popular Enterprise JavaBeans, using the J2EE reference implementation from Sun.
11. Collections, covers collections, sets, lists, maps, and iterators
12. Security and the Java Virtual Machine, discusses the use of a security manager, policy files, and digital signatures.
13. XML includes SAX and DOM parsing, XSLT stylesheets, and the easy SOAP approach for web services.
14. Programming Mobile Devices, uses the Java 2 Micro Edition to program cell phone applications
15. Jini and JavaSpaces, provides simple examples to illustrate these innovative technologies.
16. JSP Tags
17. Messaging and Naming graphics and low-level events.
Source code/data disk; answers to even numbered Test-your-understanding questions. Java Development Kit, version 2.
Solutions disk for programming exercises.
1. What Java Can Do: Comparing Procedural Programming in Java and C++
2. Getting Started with Object-Oriented Programming
3. Object-Oriented Concepts Visibility
4. Arrays and Vectors
5. Applets and Graphics
6. Graphical User Interfaces
7. Mouse, Key, and Window Events Applications
8. Using Data
9. Threads and Multimedia
10. Networking, URLs, HTTP & RMI
11. Java Database Connectivity (JDBC)
A. Binary and Hexadecimal Numbers
B. Bitwise and Shift Operators
C. Operator Precedence Rules
D. The ASCII Character Set
Advanced Java ™ Internet Applications, Second Edition
ISBN: 1-57676-096-0 (694 pages)
Objects to Components with the Java Platform
ISBN: 1-57676-035-9 (589 pages)
Scott/Jones Inc., El Granada CA
Updated January 16, 2004.